Slayer Program Xbox Mod Average ratng: 7,8/10 9806votes
Program Xbox 360 Remote

How to Set-up Slayer 2.6. Microsoft Publisher Borders And Accents here. Discussion in 'Xbox Applications' started by PAN5Y, Jan 8, 2007 with 3 replies and 7,320 views. EEPROM / FLASH MOD CHIP or XBOX TSOP.

' A new version of the popular SlaYer's EvoX installer has been released ' Official Site: N/A Support: Download: Slayer's EvoX installer is a XISO which will format, partition and basically setup your xbox from scratch. If you have deleted your c: partition by accident this tool will fix your problems. Also if you want to install new Hard Drive (up to 137GB) then just download this iso. It installs everything you need.

A spawn sequence of positive 50 or more will reappear the next time the switch is destroyed if you set a boundary on a vehicle, players within the vehicle will see its health; only in V1. Toxic Biohazard Presets. 30, only works when playing by yourself and therefore pointless. Tried to fix it, broke it. No more features will, nor can, be added.

This would be because I have hit the limit on conditions as well as actions. Thanks for your interest. Please be aware that it is safe to say that if an object hasn't already been added to the gametype then it can't be; this includes flyable Phantoms, Longswords, and Mac Cannons. It is also worth noting that AI cannot be added, this includes everything from ODSTs to Hunters and Grunts.

Weather and weapon/vehicle tuning are also impossible things to achieve. Summer Day Yaoi Game. It's also safe to say that any forum topic around here that has the blue.map preceding the title is not possible to achieve in a gametype. For a gametype ready to play on any map check out and. Also check out Edited April 3, 2016 by 7ime.

I don't know if you're referring to Pelicans on Forge World or not, but if you are, a real Pelican will never be on Forge World through gametype modding. It is however already in the gametype on Spire only; a spawn sequence of -15 should spawn a Pelican that you can not get into. There is however another spawn sequence which attaches a Pelican to a Falcon to give the appearance of flying a Pelican. This number is not public however because of a tendency for the Pelican to randomly detach. Thanks for your interest. Oh and migration is more for backend stuff and it is highly likely that you'll never notice anything if you set the object label to it. Edited January 17, 2014 by 7ime.

What is changed in v.1.28? You caught me, I didn't really want to update this until V1.29 was out; since you asked so nicely I've updated the hectic OP. I think Video 5 does a pretty nice job for the most part but it does miss out on somethings so you'd probably be better off if you read it as well. I should probably start a change-log rather than just adding to the OP. Version 1.29 Fixed shade turret rotation Fixed controlling a dead biped Added three custom vehicles, Forge World Only? Edited February 8, 2014 by 7ime. Awesome gametypes!

Anyway to separate biped kill points into two different options, one for killing spartan bipeds and the other for elites? You should also add a DL for the CON files of the gametypes. Oh I originally wanted to, I really did, but I would have to remove another userdefined option.

I have recently revisited the whole biped idea but I just don't know. I've thought about maybe just automatically making the bipeds with flags worth points, negative or positive depending on the player's species.

That way I could just use the spawn sequence number for points on regular objects with the biped label. I think that may be very well what I do, I'm open to ideas though. I've never actually used a container so I don't have one handy, perhaps once I get more time or if you want to post one. Thanks for your interest in the gametypes.

Hey I really love the gametypes I was just wondering if youre gonna also update the monitor bonus infection gametype version of this I really find that version most useful because infection is the most used for customgames I've already made several awesome gametypes with it! Its just falling behind in options compared to the main slayer version Yeah, I'll probably update it with the slayer V1.31. Which may be soon, or it may be quite some time. I still have to test, and maybe create, some new vehicles. Thanks for your interest, I'm glad someone uses the infection version as well. Version 1.31; added more than seven custom vehicles; some would be Forge World only updated the scale to hopefully work on more objects for everyone in the game This will probably be the final release considering I have hit the limit of what I can add. Please message me any bugs or suggestions.

V1.31 for SvE is out, expect the other slayer gametypes to be updated within a week and the infection gametype within two weeks. Edited March 22, 2014 by 7ime. Hey i got a ideas please respond anyways like i was saying can you make either Marines/ODST biped or no if it possible? Two: can you make that the ai's walk around with like no weapons so like they are civilians then that will be awesome on my city maps and i guess it won't really matter if they were wearing that silver color is it possible cause this would make a change on my city maps please reply to my comment as soon as possible You're not gonna get Marines/ODST bipeds in multiplayer maps on retail. They don't exist on multiplayer maps. You're not gonna get walking bipeds on retail either. It's not even fully working on modded consoles but what we can do requires tag injection and xex modding.